The Weapon Lab is the only building whose build/upgrade costs unlocked at a certain Headquarters level exceed the cost to upgrade the Headquarters to the next level (by approximately 20%).A warning-tape design is marked on the front of the Lab. There is a large amount of wire coiled around the place where the semicircular structures do not meet. At level 5, the blue overhang grows taller and has a drill-like structure on one side.At level 4, the blue overhang gains a great deal of bulk, and now has a fan on the top.In the middle is a round metal balcony with a circular warning tape design in the middle. At level 3, the rest of the concrete base is filled in with another semicircular structure.The concrete base is outlined with blue plating. At level 2, the Weapon Lab gains a small blue overhang on the far back.A female villager in a lab coat and protective goggles stands next to the lab. The top is covered by heavy blue plating. Initially, the Weapon Lab is a large concrete semicircular structure on a larger circular base.Read about the chance to win a module on the Prototype Modules page. You must build the Weapon Lab to have a chance of receiving Prototype Modules.They are built using Prototype Modules.It is typically better to wait for your placed Prototype Defense(s) to self-destruct instead of wasting one. If you already have the maximum amount of Prototype Defenses placed, save your Prototype Modules instead of building a new Prototype Defense.There is a 3 second countdown to prevent accidental destruction similar to Statues. Prototype Defenses can be reclaimed while on your base similar to Statues but you will not gain anything in return.If a Prototype Defense is switched out, those already on players' bases or being created in the Weapon Lab won't be affected.For the duration when Tribes provide boosts to a specific Prototype Defense, that Prototype will appear in all players' selection for these two weeks.This selection of Prototype Defenses changes from week to week, and can be different among different players. Each week, there are six Prototype Defenses available to build in the Weapon Lab, out of a total of twelve different Prototype Defenses.If they have less than one day left, they start to vibrate and emit black smoke.If one self-destructs while you are offline, you will get a notification that says, "Prototype expired!".Mark I's last for five days, Mark II's last for seven days, and Mark III's last for nine days.They will self-destruct after a set period.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |